The Adventurers Hub
⬡SYSTEM:PATCH 1.0.0.0
8
Playable Classes
Warrior to Warlock
6
Core Attributes
Base 10 Pivot Pivot System
15
Personalities
Morale & Action Clashes
1.0.0.0
Current Build
Aug 31 Full Steam Release
⬡
TACTICAL COMMAND DATABASE // SHION EXPEDITION

Master the Turn-Based Hex Grid in The Adventurers

Lead your custom company across the treacherous world of Shion. Built by Eternal Vigilance Entertainment, The Adventurers blends deep tabletop mechanics, Resolve-driven energy pools, tactical 6-neighbor hex engagements, permadeath bleed-out clocks, and personality-driven mercenary economics.

What This Site Covers: The Adventurers, a Turn-Based Tactical RPG

The Adventurers is a turn-based tactical RPG developed and published by Eternal Vigilance Entertainment. It released on Steam on August 31, 2026 (store app 3062500) and is set in the open high-fantasy world of Shion, where you lead a custom company of mercenaries. This site is a strategy database for that game.

Its core systems are a six-neighbor hex grid for turn-based combat, eight playable classes whose talent trees unlock picks at levels 2, 4, 6, 8 and 10, a six-stat character sheet with no Intelligence stat, Resolve-based Energy pools, permadeath bleed-out timers, and fifteen camp personalities that drive company morale.

Hytale classes, World of Warcraft Cataclysm talent trees, and Pathfinder hex combat belong to other games. Nothing on this site describes them.

⚠️ 1.0.0.0 CRITICAL MECHANICAL AUDITPATCH 1.0 SHIPPED

No Fake Stats: There is NO Intelligence stat in The Adventurers. Magic damage and maximum Energy scale strictly from Resolve (10 Energy per point; +6% magic damage per point above 10, boosted by an additional 25% in 1.0). Energy recovery per round scales with Vitality (10 HP/pt). Agility governs pierce weapons and defense, but 1.0 nerfed Agility block by 25% and parry by 33%.

◈ Field Reconnaissance & In-Game Visuals

Steam App ID: 3062500
Turn-based combat screen with a six-member party facing four minotaurs, showing party health bars along the top and a hit-by-hit combat log at the lower left
Turn-Based Combat

A six-member company fights a minotaur pack, with every hit recorded in the combat log.

Town shop screen titled The Fancy Hag open over the overworld map, with Enchant Item, Buy Or Sell and Show Inventory options and a town price modifier
Overworld Travel & Towns

The party travels between settlements such as Swinford and Pon South across the open map.

Story text panel describing an approaching pack of tainted skeleton reapers, beside a Scout Report panel and an Ambush button
Story Encounters & Scout Reports

Narrative encounter text sits beside a Scout Report that lists the squads ahead before you choose to engage.

⚔ 8 Tactical Archetypes

View Full Talent Trees →
WarriorTANK / STRIKER

Frontline wall scaling on Strength. Signature: Wide Swing, Come At Me, Protection, Roar, and Unstoppable.

Weapons: Slash / BashMelee Rank 1
ArcherPIERCE / SNIPER

Long-range striker scaling on Agility. Signature: Double Shot, Aimed Shot, Pin, Long Shot, and Better Alone.

Weapons: BowsBack Rank
ThiefFLANK / CRIT

Flanking specialist scaling on Agility & Luck. Signature: Double Stab, Finish Them, Throw Sand, and Triple Threat.

Weapons: DaggersFlank Hex
WizardARCANE / AOE

Destructive crowd controller scaling on Resolve. Signature: Frost Nova, Fireball, Chain Lightning, and Ice Storm.

Weapons: StavesBack Rank
ClericPREMIER HEALER

Vital sustain & radiant damage scaling on Resolve. Signature: Mend Wounds, Divine Mending, Celestial Heal, and Purge Unholy.

Weapons: Mace / StaffMid Rank
PaladinHYBRID TANK

Holy brawler combining Strength & Resolve. Signature: Divine Fury, Smite Evil, Lay On Hands, and Radiant Strike.

Weapons: Sword / ShieldFront Rank
DruidNATURE / SUMMON

HoT master and spirit summoner (No shapeshifting). Signature: Warm Embrace, Summon Wolf Spirit, Rotting Vines, and Spirit Of The Grove.

Weapons: StavesMid Rank
WarlockUNHOLY / DEMON

High magic resist unholy caster. Summons skeletons & demons that drain Resolve. Signature: Soul Leech, Hex Of Weakness, and Unholy Nova.

Weapons: StavesMid-Back Rank

⬡ 1.0 Hex Combat Core Rules

  • •
    Energy Mechanics: Maximum Energy = 10 × Resolve. Energy Recovery per turn scales strictly with Vitality above 10.
  • •
    Unstable Platforms (33% Debuff): Mud, snow, and sand enforce a flat 33% reduction in hit chances and damage dealt. Flying units ignore difficult terrain!
  • •
    Combat Fog of War: Night battles give 250% extra view distance compared to cave interiors, but ambushes require Scout passives to identify enemy resistances.
  • •
    Weapon Break & Durability: Weapons wear down during combat. Smelting takes 1 hour, crafting takes 2 hours, or instant rush with +5 gold fee.

⚖ Company Economics & Daily Cost

  • •
    Charisma Shop Scaling: Store prices use the highest single Charisma score in the party (-2% buy price per point above 10). Combine with the Merchant talent (+10% buy/sell).
  • •
    Daily Wage Burn: Every hired member demands a daily gold wage. If quest travel time exceeds income, companies enter bankruptcy and morale collapses.
  • •
    Personality Clashes: 15 distinct personality profiles like Hermit, Caregiver, and Rebel gain or lose morale from camp duties (cooking, guarding, equipment maintenance).
  • •
    1.0 Fort Requests: Request turnaround shortened by >50% (min 2 days), rewards boosted by ~30% in version 1.0.0.0.
// Guide Index