TACTICAL DATABASE // 8 ARCHETYPES
Playable Classes & Verified Talent Verbs
Comprehensive 1.0 talent verbs, weapon affinities, 1.0 balance adjustments, and relationship ally bonuses for all eight classes.
Frontline Tank & Striker
Warrior
Primary Stats: Strength (Slash/Bash), Vitality (HP/Energy Rec)
Ally Adjacency Bonus: Reduced Damage Taken (-21% at Cherished)
The quintessential frontline anchor. Built around holding choke hexes with Wide Swing, forcing aggro via Come At Me, and absorbing damage without giving up gang-up bonuses.
WEAPON AFFINITIES
Swords, Axes, Maces, Shields, Two-Handers
1.0.0.0 BALANCE & MECHANICS NOTE
Unstoppable denies flanking Gang Up bonuses. Halberds hit at Range 2. Armor proficiency mitigates heavy armor energy penalty by 25%.
Warrior Signature Skill Verbs (Levels 1 – 10)
Total Signature Verbs: 16| Level | Ability Name | Action Type | Mechanics & Strategic Effect |
|---|---|---|---|
| DEF | Wide Swing | Action | Attacks enemies in a wide arc in front of the warrior. |
| LV.2 | Come At Me | Bonus | Forces an enemy to target the warrior. |
| LV.2 | Double Attack | Action | Performs two basic physical attacks on a single target. |
| LV.2 | Wound | Action | Wounds the target and causes a Bleed effect over time. |
| LV.4 | Protection | Bonus | Reduces damage taken by 30% and damage dealt by 30%. |
| LV.4 | Reckless | Bonus | Increases damage dealt by 30% but increases damage taken by 30%. |
| LV.4 | Leader | Bonus | Increases other party members’ damage by 20%. |
| LV.6 | Save Them | Bonus | Gives adjacent allies +20% Dodge chance. |
| LV.6 | Slam | Action | Stuns the target, interrupting enemy turn. |
| LV.6 | Second Wind | Bonus | Restores 50% Energy and 50% Health. Usable once per battle. |
| LV.8 | Shake It Off | Bonus | Removes all debilitating status effects. Usable once per battle. |
| LV.8 | Aim For The Knee | Action | Stops a target from moving (Pins enemy to hex). |
| LV.8 | Too Quick | Bonus | Reduces incoming damage proportionally to remaining energy. |
| LV.10 | Frenzy | Action | Performs a massive strike using a large portion of energy. |
| LV.10 | Roar | Bonus | Shouts at nearby enemies, reducing their damage by 20%. |
| LV.10 | Unstoppable | Passive | Enemies cannot receive the Gang Up damage bonus against you. |
◈ Universal General Passives Available to All Classes
Unlocked at Levels 2, 4, 6, 8, and 10 across all classes: Scout (reveals combat resistances & event detail), Gifted (+20% XP gained), Quick Breaths (doubles combat energy recovery), Merchant (±10% store prices), Born Leader (-20% recruit cost), Hard To Kill (doubles bleed-out clock), and Weapon Masteries (Sword, Bow, Axe, Dagger, Mace, Flail, Staff +10% dmg/acc).