The Adventurers Hub
⬡SYSTEM:PATCH 1.0.0.0
// SYS_KNOWLEDGE :: TACTICAL DEPLOYMENT FAQ

Frequently Asked Questions

Tactical clarifications, 1.0 mechanics, and combat FAQs.

What Game This Guide Covers

The Adventurers is a turn-based tactical RPG developed and published by Eternal Vigilance Entertainment. It released on Steam on August 31, 2026 (store app 3062500) and is set in the open high-fantasy world of Shion, where you lead a custom company of mercenaries. This FAQ covers that game.

The systems behind these answers are a six-neighbor hex grid for turn-based combat, eight playable classes with talent trees that unlock picks at levels 2, 4, 6, 8 and 10, a six-stat character sheet with no Intelligence stat, Resolve-based Energy pools, permadeath bleed-out timers, and fifteen camp personalities that shift morale.

Hytale classes, World of Warcraft Cataclysm talent trees, and Pathfinder hex combat belong to other games, and none of the questions here describe them.

Q1:What is the release date and price of The Adventurers?

The Adventurers entered Early Access on November 11, 2024 and officially launched version 1.0 on August 31, 2026 on Steam for $12.99 USD by Eternal Vigilance Entertainment.

Q2:Is there an Intelligence stat in the game?

No. The game uses exactly six primary stats: Strength, Vitality, Resolve, Agility, Charisma, and Luck. Magic damage scales with Resolve (+6% per point above 10, plus a 25% overall buff in 1.0), not an Intelligence stat.

Q3:How does Energy recovery work in combat?

Resolve provides a base pool of +10 Energy per point. Vitality increases the amount of Energy recovered at the start of each combat round for every point above 10. Heavy armor (plate/chain) adds an Energy penalty per turn.

Q4:Can fallen companions be resurrected?

There is no resurrection spell in the standard Cleric or Druid kit. Once a character enters the bleed-out state and fails all survival checks, permadeath is permanent. Talents like "Hard To Kill", "Still In This", or Thief's "Just Kidding" can delay or prevent lethal blows before death occurs.

Q5:What does Unstable Ground do on hex maps?

Unstable platforms (mud, sand, snow) impose a published 33% reduction to hit chance and damage dealt. Flying creatures ignore this terrain penalty entirely.

Q6:How does camp morale affect combat performance?

Each companion has one of 15 personality traits with specific likes and dislikes (e.g. Hermit dislikes socializing; Caregiver dislikes combat damage). High morale grants bonus Energy regeneration during battles, while low morale penalizes action efficiency.